Dragon Upgrades
Astral Rejuvenation
Level 1
Cost: 150
need 1 ![]()
Splinter's Revive restores 10% additional Health.
Level 2
Cost: 400
need 1 ![]()
Splinter's Revive restores 20% additional Health.
Level 3
Cost: 800
need 4 ![]()
Splinter's Revive restores 30% additional Health.
Attack Damage
Level 1
Cost: 10 
+10% Attack damage.
Level 2
Cost: 20 
+20% Attack damage.
Level 3
Cost: 30 
+30% Attack damage.
Level 4
Cost: 60 
+40% Attack damage.
Level 5
Cost: 90 
+50% Attack damage.
Level 6
Cost: 120
need: 1 ![]()
+60% Attack damage.
Level 7
Cost: 180 
+70% Attack damage.
Level 8
Cost: 240 
+80% Attack damage.
Level 9
Cost: 300 
+90% Attack damage.
Level 10
Cost: 400
need: 1 ![]()
+100% Attack damage.
Level 11
Cost: 500
need: 2 ![]()
+110% Attack damage.
Level 12
Cost: 600
need: 1 ![]()
+120% Attack damage.
Level 13
Cost: 700 
+130% Attack damage.
Level 14
Cost: 800
need: 2 ![]()
+140% Attack damage.
Level 15
Cost: 900 
+150% Attack damage.
Level 16
Cost: 1000
need: 4 ![]()
+160% Attack damage.
Confidence
Level 1
Cost: 250
need: 3 ![]()
Clearing a room without taking damage grants +1% Special damage.
Level 2
Cost: 500
need: 2 ![]()
Clearing a room without taking damage grants +2% Special damage.
Level 3
Cost: 700
need: 4 ![]()
Clearing a room without taking damage grants +3% Special damage.
Critical Chance
Level 1
Cost: 15
need: 1 ![]()
+2% Attack Critical Hit chance.
Level 2
Cost: 30 
+4% Attack Critical Hit chance.
Level 3
Cost: 60
need: 2 ![]()
+6% Attack Critical Hit chance.
Level 4
Cost: 120 
+8% Attack Critical Hit chance.
Level 5
Cost: 180 
+10% Attack Critical Hit chance.
Level 6
Cost: 240
need: 1 ![]()
+12% Attack Critical Hit chance.
Level 7
Cost: 300 
+14% Attack Critical Hit chance.
Level 8
Cost: 400 
+16% Attack Critical Hit chance.
Level 9
Cost: 500
need: 2 ![]()
+18% Attack Critical Hit chance.
Level 10
Cost: 600 
+20% Attack Critical Hit chance.
Critical Damage
Level 1
Cost: 60
need: 1 ![]()
+5% Critical Damage.
Level 2
Cost: 100 
+10% Critical Damage.
Level 3
Cost: 140 
+15% Critical Damage.
Level 4
Cost: 180 
+20% Critical Damage.
Level 5
Cost: 240
need: 1 ![]()
+25% Critical Damage.
Level 6
Cost: 300
need: 2 ![]()
+30% Critical Damage.
Level 7
Cost: 450
need: 3 ![]()
+35% Critical Damage.
Level 8
Cost: 600
need: 4 ![]()
+40% Critical Damage.
Level 9
Cost: 800 
+45% Critical Damage.
Level 10
Cost: 1000 
+50% Critical Damage.
Dash Charge
Level 1
Cost: 50 
+1 Dash Charge(s). Each charge allows another Dash before triggering a cooldown.
Level 2
Cost: 400
need 1 ![]()
+2 Dash Charge(s). Each charge allows another Dash before triggering a cooldown.
Level 3
Cost: 1000
need 4 ![]()
+3 Dash Charge(s). Each charge allows another Dash before triggering a cooldown.
Enduring Effect
Level 1
Cost: 60
need: 1 ![]()
+10% duration of Negative Effects you apply.
Level 2
Cost: 100 
+20% duration of Negative Effects you apply.
Level 3
Cost: 200
need 1 ![]()
+30% duration of Negative Effects you apply.
Level 4
Cost: 300
need 3 ![]()
+40% duration of Negative Effects you apply.
Level 5
Cost: 400
need 4 ![]()
+50% duration of Negative Effects you apply.
Fast Abilities
Level 1
Cost: 60
need: 1 ![]()
Special charges 5% faster.
Level 2
Cost: 100 
Special charges 10% faster.
Level 3
Cost: 140 
Special charges 15% faster.
Level 4
Cost: 180 
Special charges 20% faster.
Level 5
Cost: 240
need: 1 ![]()
Special charges 25% faster.
Level 6
Cost: 400
need: 2 ![]()
Special charges 30% faster.
Level 7
Cost: 560
need: 3 ![]()
Special charges 35% faster.
Level 8
Cost: 720
need: 4 ![]()
Special charges 40% faster.
Level 9
Cost: 900 
Special charges 45% faster.
Level 10
Cost: 1100 
Special charges 50% faster.
Fast Attacks
Level 1
Cost: 60
need: 1 ![]()
+10% Dash Attack damage.
Level 2
Cost: 100 
+20% Dash Attack damage.
Level 3
Cost: 140 
+30% Dash Attack damage.
Level 4
Cost: 180 
+40% Dash Attack damage.
Level 5
Cost: 240
need 1 ![]()
+50% Dash Attack damage.
Level 6
Cost: 400
need 2 ![]()
+60% Dash Attack damage.
Level 7
Cost: 560
need 3 ![]()
+70% Dash Attack damage.
Level 8
Cost: 720
need 4 ![]()
+80% Dash Attack damage.
Level 9
Cost: 900 
+90% Dash Attack damage.
Level 10
Cost: 1100 
+100% Dash Attack damage.
Focused Forces
Level 1
Cost: 20 
+7.5% Elemental damage.
Level 2
Cost: 40 
+15% Elemental damage.
Level 3
Cost: 100
need: 1 ![]()
+22.5% Elemental damage.
Level 4
Cost: 160 
+30% Elemental damage.
Level 5
Cost: 240
need: 1 ![]()
+37.5% Elemental damage.
Level 6
Cost: 400 
+45% Elemental damage.
Level 7
Cost: 600
need: 1 ![]()
+52.5% Elemental damage.
Level 8
Cost: 700 
+60% Elemental damage.
Level 9
Cost: 800
need: 2 ![]()
+67.5% Elemental damage.
Level 10
Cost: 900 
+75% Elemental damage.
Hammertime
Level 1
Cost: 250
need: 3 ![]()
+4% Dodge chance.
Level 2
Cost: 350
need 1 ![]()
+8% Dodge chance.
Level 3
Cost: 500
need 2 ![]()
+12% Dodge chance.
Level 4
Cost: 700
need 4 ![]()
+16% Dodge chance.
Level 5
Cost: 900 
+20% Dodge chance.
Health
Level 1
Cost: 10 
+10% Max Health.
Level 2
Cost: 20 
+20% Max Health.
Level 3
Cost: 30 
+30% Max Health.
Level 4
Cost: 50 
+40% Max Health.
Level 5
Cost: 70 
+50% Max Health.
Level 6
Cost: 90 
+60% Max Health.
Level 7
Cost: 110 
+70% Max Health.
Level 8
Cost: 130 
+80% Max Health.
Level 9
Cost: 160 
+90% Max Health.
Level 10
Cost: 190 
+100% Max Health.
Level 11
Cost: 210 
+110% Max Health.
Level 12
Cost: 240 
+120% Max Health.
Level 13
Cost: 270 
+130% Max Health.
Level 14
Cost: 300
need: 2 ![]()
+140% Max Health.
Level 15
Cost: 330 
+150% Max Health.
Level 16
Cost: 360
need: 3 ![]()
+160% Max Health.
Level 17
Cost: 390 
+170% Max Health.
Level 18
Cost: 420
need: 4 ![]()
+180% Max Health.
Level 19
Cost: 450
need: 1 ![]()
+190% Max Health.
Level 20
Cost: 480 
+200% Max Health.
Level 21
Cost: 510
need: 2 ![]()
+210% Max Health.
Level 22
Cost: 540 
+220% Max Health.
Level 23
Cost: 570
need: 4 ![]()
+230% Max Health.
Level 24
Cost: 600 
+240% Max Health.
Level 25
Cost: 630 
+250% Max Health.
Mechanical Genius
Level 1
Cost: 100
need: 1 ![]()
Tool charges 10% faster.
Level 2
Cost: 300 
Tool charges 20% faster.
Level 3
Cost: 400
need: 2 ![]()
Tool charges 30% faster.
Level 4
Cost: 600
need: 4 ![]()
Tool charges 40% faster.
Level 5
Cost: 800
need: 6 ![]()
Tool charges 50% faster.
Multi-Hit
Level 1
Cost: 60
need: 1 ![]()
+2% Multi-Hit chance.
Level 2
Cost: 100 
+4% Multi-Hit chance.
Level 3
Cost: 140 
+6% Multi-Hit chance.
Level 4
Cost: 180 
+8% Multi-Hit chance.
Level 5
Cost: 240
need 1 ![]()
+10% Multi-Hit chance.
Level 6
Cost: 400
need 2 ![]()
+12% Multi-Hit chance.
Level 7
Cost: 560
need 3 ![]()
+14% Multi-Hit chance.
Level 8
Cost: 720
need 4 ![]()
+16% Multi-Hit chance.
Level 9
Cost: 900 
+18% Multi-Hit chance.
Level 10
Cost: 1100 
+20% Multi-Hit chance.
Pizza Entree
Level 1
Cost: 250
need: 3 ![]()
+3% health restored upon entering the Shop.
Does not stack with Savor the Flavor.
Level 2
Cost: 400
need: 1 ![]()
+6% health restored upon entering the Shop.
Does not stack with Savor the Flavor.
Level 3
Cost: 600
need: 2 ![]()
+9% health restored upon entering the Shop.
Does not stack with Savor the Flavor.
Level 4
Cost: 800
need: 4 ![]()
+12% health restored upon entering the Shop.
Does not stack with Savor the Flavor.
Level 5
Cost: 1000 
+15% health restored upon entering the Shop.
Does not stack with Savor the Flavor.
Reliable Allies
Level 1
Cost: 100
need: 3 ![]()
Support units are twice more likely to spawn during an encounter.
Support units gain +20% Max Health. Upgrades increase chance of an elite ally appearing.
Level 2
Cost: 300
need 1 ![]()
Support units are twice more likely to spawn during an encounter.
Support units gain +40% Max Health. Upgrades increase chance of an elite ally appearing.
Level 3
Cost: 500
need 2 ![]()
Support units are twice more likely to spawn during an encounter.
Support units gain +60% Max Health. Upgrades increase chance of an elite ally appearing.
Level 4
Cost: 700
need 4 ![]()
Support units are twice more likely to spawn during an encounter.
Support units gain +80% Max Health. Upgrades increase chance of an elite ally appearing.
Level 5
Cost: 950 
Support units are twice more likely to spawn during an encounter.
Support units gain +100% Max Health. Upgrades increase chance of an elite ally appearing.
Savor the Flavor
Level 1
Cost: 25 
Health recovery is 20% more effective.
Level 2
Cost: 50
need: 1 ![]()
Health recovery is 40% more effective.
Level 3
Cost: 100 
Health recovery is 60% more effective.
Level 4
Cost: 200
need: 2 ![]()
Health recovery is 80% more effective.
Level 5
Cost: 400 
Health recovery is 100% more effective.
Slice of Life
Level 1
Cost: 75
need: 1 ![]()
4% chance to spawn a Pizza Slice upon defeating a Foot Clan enemy.
Level 2
Cost: 150 
8% chance to spawn a Pizza Slice upon defeating a Foot Clan enemy.
Level 3
Cost: 250
need: 1 ![]()
12% chance to spawn a Pizza Slice upon defeating a Foot Clan enemy.
Level 4
Cost: 400 
16% chance to spawn a Pizza Slice upon defeating a Foot Clan enemy.
Level 5
Cost: 600
need: 2 ![]()
20% chance to spawn a Pizza Slice upon defeating a Foot Clan enemy.
Special Damage
Level 1
Cost: 10 
+10% Special damage.
Level 2
Cost: 20 
+20% Special damage.
Level 3
Cost: 30 
+30% Special damage.
Level 4
Cost: 60 
+40% Special damage.
Level 5
Cost: 90 
+50% Special damage.
Level 6
Cost: 120
need: 1 ![]()
+60% Special damage.
Level 7
Cost: 150 
+70% Special damage.
Level 8
Cost: 180 
+80% Special damage.
Level 9
Cost: 210
need: 3 ![]()
+90% Special damage.
Level 10
Cost: 240 
+100% Special damage.
Level 11
Cost: 270
need: 1 ![]()
+110% Special damage.
Level 12
Cost: 300 
+120% Special damage.
Level 13
Cost: 330
need: 2 ![]()
+130% Special damage.
Level 14
Cost: 360 
+140% Special damage.
Level 15
Cost: 400 
+150% Special damage.
Level 16
Cost: 440
need: 1 ![]()
+160% Special damage.
Level 17
Cost: 500 
+170% Special damage.
Splinter's Revive
Level 1
Cost: 100 
Start each run with 1 Splinter's Revive(s).
Splinter's Revive restores 25% of your Max Health when your Health is depleted.
Level 2
Cost: 500 
Start each run with 2 Splinter's Revive(s).
Splinter's Revive restores 25% of your Max Health when your Health is depleted.
Level 3
Cost: 1000
need 1 ![]()
Start each run with 3 Splinter's Revive(s).
Splinter's Revive restores 25% of your Max Health when your Health is depleted.
Stronger Stuff
Level 1
Cost: 80
need: 3 ![]()
+5% Negative Effect damage.
Level 2
Cost: 120 
+10% Negative Effect damage.
Level 3
Cost: 200
need:2 ![]()
+15% Negative Effect damage.
Level 4
Cost: 300
need 3 ![]()
+20% Negative Effect damage.
Level 5
Cost: 400
need 4 ![]()
+25% Negative Effect damage.
Swiftness
Level 1
Cost: 50 
+5% Move Speed.
Level 2
Cost: 100 
+10% Move Speed.
Level 3
Cost: 150
need 1 ![]()
+15% Move Speed.
Level 4
Cost: 200 
+20% Move Speed.
Level 5
Cost: 250 
+25% Move Speed.
Level 6
Cost: 300
need 1 ![]()
+30% Move Speed.
Level 7
Cost: 400 
+35% Move Speed.
Level 8
Cost: 500 
+40% Move Speed.
Level 9
Cost: 650
need 3 ![]()
+45% Move Speed.
Level 10
Cost: 850 
+50% Move Speed.
Tool Damage
Level 1
Cost: 15 
+15% Tool Damage.
Level 2
Cost: 30 
+30% Tool Damage.
Level 3
Cost: 60 
+45% Tool Damage.
Level 4
Cost: 120
need: 2 ![]()
+60% Tool Damage.
Level 5
Cost: 180 
+75% Tool Damage.
Level 6
Cost: 300 Dragon Coins
need 1 ![]()
+90% Tool Damage.
Level 7
Cost: 420 
+105% Tool Damage.
Level 8
Cost: 540
need 2 ![]()
+120% Tool Damage.
Level 9
Cost: 700
need 2 ![]()
+135% Tool Damage.
Level 10
Cost: 900 
+150% Tool Damage.
Dreamer Upgrades
Arcade Fixer
Level 1
Cost: 200
need: 3 ![]()
+25% chance that a Bonus Currency will apply to all Room Reward options.
Level 2
Cost: 350
need: 3 ![]()
+50% chance that a Bonus Currency will apply to all Room Reward options.
Busted Coin Slot
Level 1
Cost: 250
need: 2 ![]()
Dragon Coins are always granted as Bonus Currency Room Rewards for Masteries and Inspirations.
Dojo
Level 1
Cost: 200
need: 3 ![]()
Gain 25% chance to upgrade your Turtle Power to a Mastery in the entry room in Rooftops.
Level 2
Cost: 350
need: 4 ![]()
Gain 50% chance to upgrade your Turtle Power to a Mastery in the entry room in Rooftops.
Level 3
Cost: 500
need: 5 ![]()
Gain 75% chance to upgrade your Turtle Power to a Mastery in the entry room in Rooftops.
Level 4
Cost: 650
need 6 ![]()
Gain 100% chance to upgrade your Turtle Power to a Mastery in the entry room in Rooftops.
Double Trouble
Level 1
Cost: 75
need: 1 ![]()
3% Double Select chance during any Turtle Power selection.
Level 2
Cost: 150
need: 2 ![]()
6% Double Select chance during any Turtle Power selection.
Level 3
Cost: 300
need 3 ![]()
9% Double Select chance during any Turtle Power selection.
Level 4
Cost: 450
need: 1 ![]()
12% Double Select chance during any Turtle Power selection.
Level 5
Cost: 600
need: 2 ![]()
15% Double Select chance during any Turtle Power selection.
Double Double
Level 1
Cost: 200
need: 1 ![]()
10% chance that a Double Select will offer Turtle Powers at level 2.
Level 2
Cost: 400
need: 2 ![]()
20% chance that a Double Select will offer Turtle Powers at level 2.
Level 3
Cost: 600
need 5 ![]()
30% chance that a Double Select will offer Turtle Powers at level 2.
Do Over
Level 1
Cost: 100 
Start each run with 1 Lucky Dice. Lucky Dice can be used to rereoll Room Rewards or Shop offers.
Level 2
Cost: 250
need: 4 ![]()
Start each run with 2 Lucky Dice. Lucky Dice can be used to rereoll Room Rewards or Shop offers.
Level 3
Cost: 500
need: 4 ![]()
Start each run with 3 Lucky Dice. Lucky Dice can be used to rereoll Room Rewards or Shop offers.
Fortune Favors the Bold
Level 1
Cost: 100
need: 1 ![]()
+1 Dragon and Dreamer Coins upon defeating Veteran and Champion enemies.
Level 2
Cost: 200
need: 3 ![]()
+2 Dragon and Dreamer Coins upon defeating Veteran and Champion enemies.
Level 3
Cost: 400
need: 4 ![]()
+3 Dragon and Dreamer Coins upon defeating Veteran and Champion enemies.
Lucky Spoils
Level 1
Cost: 200
need: 1 ![]()
Chance to gain up to 1 Lucky Dice from Bosses.
Level 2
Cost: 350
need: 1 ![]()
Chance to gain up to 2 Lucky Dice from Bosses.
Level 3
Cost: 500
need: 2 ![]()
Chance to gain up to 4 Lucky Dice from Bosses.
Mouse Scrap
Level 1
Cost: 100 
+15% chance for a MOUSER to drop triple Scrap upon defeat.
Level 2
Cost: 200
need: 1 ![]()
+30% chance for a MOUSER to drop triple Scrap upon defeat.
Level 3
Cost: 300
need: 1 ![]()
+45% chance for a MOUSER to drop triple Scrap upon defeat.
Pantheon's Blessing
Level 1
Cost: 40
need: 1 ![]()
+10% Dragon and Dreamer Coins from Room Rewards.
Level 2
Cost: 80
need: 2 ![]()
+20% Dragon and Dreamer Coins from Room Rewards.
Level 3
Cost: 120
need: 4 ![]()
+30% Dragon and Dreamer Coins from Room Rewards.
Level 4
Cost: 160
need: 1 ![]()
+40% Dragon and Dreamer Coins from Room Rewards.
Level 5
Cost: 200
need: 2 ![]()
+50% Dragon and Dreamer Coins from Room Rewards.
Perchance
Level 1
Cost: 20 
+2% chance to draw Turtle Powers in Room Rewards.
Level 2
Cost: 40 
+4% chance to draw Turtle Powers in Room Rewards.
Level 3
Cost: 80 
+6% chance to draw Turtle Powers in Room Rewards.
Level 4
Cost: 120
need 1 ![]()
+8% chance to draw Turtle Powers in Room Rewards.
Level 5
Cost: 160
need 4 ![]()
+10% chance to draw Turtle Powers in Room Rewards.
Level 6
Cost: 200
need 1 ![]()
+12% chance to draw Turtle Powers in Room Rewards.
Level 7
Cost: 300
need 2 ![]()
+14% chance to draw Turtle Powers in Room Rewards.
Level 8
Cost: 400
need 1 ![]()
+16% chance to draw Turtle Powers in Room Rewards.
Level 9
Cost: 500 
+18% chance to draw Turtle Powers in Room Rewards.
Level 10
Cost: 600 
+20% chance to draw Turtle Powers in Room Rewards.
Polish
Level 1
Cost: 40
need: 1 ![]()
2% chance that Turtle Powers are offered at level 2.
Level 2
Cost: 80 
4% chance that Turtle Powers are offered at level 2.
Level 3
Cost: 120
need: 1 ![]()
+6% chance that Turtle Powers are offered at level 2.
Level 4
Cost: 200 
+8% chance that Turtle Powers are offered at level 2.
Level 5
Cost: 300
need: 1 ![]()
+10% chance that Turtle Powers are offered at level 2.
Level 6
Cost: 400 
+12% chance that Turtle Powers are offered at level 2.
Level 7
Cost: 500 
+14% chance that Turtle Powers are offered at level 2.
Level 8
Cost: 600
need: 3 ![]()
+16% chance that Turtle Powers are offered at level 2.
Level 9
Cost: 700 
+18% chance that Turtle Powers are offered at level 2.
Level 10
Cost: 800 
+20% chance that Turtle Powers are offered at level 2.
Recycling
Level 1
Cost: 80
need: 1 ![]()
+5% chance for Bonus Currency Room Rewards.
Level 2
Cost: 120 
+10% chance for Bonus Currency Room Rewards.
Level 3
Cost: 240
need: 1 ![]()
+15% chance for Bonus Currency Room Rewards.
Level 4
Cost: 400 
+20% chance for Bonus Currency Room Rewards.
Level 5
Cost: 600 
+25% chance for Bonus Currency Room Rewards.
Running Start
Level 1
Cost: 30 
+25 Scrap upon starting a run.
Level 2
Cost: 60 
+50 Scrap upon starting a run.
Level 3
Cost: 90 
+75 Scrap upon starting a run.
Level 4
Cost: 120 
+100 Scrap upon starting a run.
Level 5
Cost: 150 
+125 Scrap upon starting a run.
Level 6
Cost: 180
need: 1 ![]()
+150 Scrap upon starting a run.
Level 7
Cost: 210 
+175 Scrap upon starting a run.
Level 8
Cost: 300
need: 5 ![]()
+200 Scrap upon starting a run.
Level 9
Cost: 400 
+225 Scrap upon starting a run.
Level 10
Cost: 500
need: 7 ![]()
+250 Scrap upon starting a run.
Scavenger
Level 1
Cost: 50 
+100% Scrap gained from destroying crates.
Level 2
Cost: 150
need: 2 ![]()
+200% Scrap gained from destroying crates.
Level 3
Cost: 350
need: 1 ![]()
+300% Scrap gained from destroying crates.
Scrappy Bosses
Level 1
Cost: 80 
+20% Scrap granted by Bosses.
Level 2
Cost: 160 
+40% Scrap granted by Bosses.
Level 3
Cost: 240
need: 1 ![]()
+60% Scrap granted by Bosses.
Level 4
Cost: 320
need: 1 ![]()
+80% Scrap granted by Bosses.
Level 5
Cost: 500
need: 3 ![]()
+100% Scrap granted by Bosses.
Scrap King
Level 1
Cost: 80
need: 1 ![]()
+10% Scrap from Room Rewards.
Level 2
Cost: 120 
+20% Scrap from Room Rewards.
Level 3
Cost: 160 
+30% Scrap from Room Rewards.
Level 4
Cost: 240
need: 6 ![]()
+40% Scrap from Room Rewards.
Level 5
Cost: 360
need: 8 ![]()
+50% Scrap from Room Rewards.