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Dragon Upgrades

Astral Rejuvenation

Level 1

Cost: 150 need 1

Splinter's Revive restores 10% additional Health.

Level 2

Cost: 400 need 1

Splinter's Revive restores 20% additional Health.

Level 3

Cost: 800 need 4

Splinter's Revive restores 30% additional Health.

Attack Damage

Level 1

Cost: 10

+10% Attack damage.

Level 2

Cost: 20

+20% Attack damage.

Level 3

Cost: 30

+30% Attack damage.

Level 4

Cost: 60

+40% Attack damage.

Level 5

Cost: 90

+50% Attack damage.

Level 6

Cost: 120 need: 1

+60% Attack damage.

Level 7

Cost: 180

+70% Attack damage.

Level 8

Cost: 240

+80% Attack damage.

Level 9

Cost: 300

+90% Attack damage.

Level 10

Cost: 400 need: 1

+100% Attack damage.

Level 11

Cost: 500 need: 2

+110% Attack damage.

Level 12

Cost: 600 need: 1

+120% Attack damage.

Level 13

Cost: 700

+130% Attack damage.

Level 14

Cost: 800 need: 2

+140% Attack damage.

Level 15

Cost: 900

+150% Attack damage.

Level 16

Cost: 1000 need: 4

+160% Attack damage.

Confidence

Level 1

Cost: 250 need: 3

Clearing a room without taking damage grants +1% Special damage.

Level 2

Cost: 500 need: 2

Clearing a room without taking damage grants +2% Special damage.

Level 3

Cost: 700 need: 4

Clearing a room without taking damage grants +3% Special damage.

Critical Chance

Level 1

Cost: 15 need: 1

+2% Attack Critical Hit chance.

Level 2

Cost: 30

+4% Attack Critical Hit chance.

Level 3

Cost: 60 need: 2

+6% Attack Critical Hit chance.

Level 4

Cost: 120

+8% Attack Critical Hit chance.

Level 5

Cost: 180

+10% Attack Critical Hit chance.

Level 6

Cost: 240 need: 1

+12% Attack Critical Hit chance.

Level 7

Cost: 300

+14% Attack Critical Hit chance.

Level 8

Cost: 400

+16% Attack Critical Hit chance.

Level 9

Cost: 500 need: 2

+18% Attack Critical Hit chance.

Level 10

Cost: 600

+20% Attack Critical Hit chance.

Critical Damage

Level 1

Cost: 60 need: 1

+5% Critical Damage.

Level 2

Cost: 100

+10% Critical Damage.

Level 3

Cost: 140

+15% Critical Damage.

Level 4

Cost: 180

+20% Critical Damage.

Level 5

Cost: 240 need: 1

+25% Critical Damage.

Level 6

Cost: 300 need: 2

+30% Critical Damage.

Level 7

Cost: 450 need: 3

+35% Critical Damage.

Level 8

Cost: 600 need: 4

+40% Critical Damage.

Level 9

Cost: 800

+45% Critical Damage.

Level 10

Cost: 1000

+50% Critical Damage.

Dash Charge

Level 1

Cost: 50

+1 Dash Charge(s). Each charge allows another Dash before triggering a cooldown.

Level 2

Cost: 400 need 1

+2 Dash Charge(s). Each charge allows another Dash before triggering a cooldown.

Level 3

Cost: 1000 need 4

+3 Dash Charge(s). Each charge allows another Dash before triggering a cooldown.

Enduring Effect

Level 1

Cost: 60 need: 1

+10% duration of Negative Effects you apply.

Level 2

Cost: 100

+20% duration of Negative Effects you apply.

Level 3

Cost: 200 need 1

+30% duration of Negative Effects you apply.

Level 4

Cost: 300 need 3

+40% duration of Negative Effects you apply.

Level 5

Cost: 400 need 4

+50% duration of Negative Effects you apply.

Fast Abilities

Level 1

Cost: 60 need: 1

Special charges 5% faster.

Level 2

Cost: 100

Special charges 10% faster.

Level 3

Cost: 140

Special charges 15% faster.

Level 4

Cost: 180

Special charges 20% faster.

Level 5

Cost: 240 need: 1

Special charges 25% faster.

Level 6

Cost: 400 need: 2

Special charges 30% faster.

Level 7

Cost: 560 need: 3

Special charges 35% faster.

Level 8

Cost: 720 need: 4

Special charges 40% faster.

Level 9

Cost: 900

Special charges 45% faster.

Level 10

Cost: 1100

Special charges 50% faster.

Fast Attacks

Level 1

Cost: 60 need: 1

+10% Dash Attack damage.

Level 2

Cost: 100

+20% Dash Attack damage.

Level 3

Cost: 140

+30% Dash Attack damage.

Level 4

Cost: 180

+40% Dash Attack damage.

Level 5

Cost: 240 need 1

+50% Dash Attack damage.

Level 6

Cost: 400 need 2

+60% Dash Attack damage.

Level 7

Cost: 560 need 3

+70% Dash Attack damage.

Level 8

Cost: 720 need 4

+80% Dash Attack damage.

Level 9

Cost: 900

+90% Dash Attack damage.

Level 10

Cost: 1100

+100% Dash Attack damage.

Focused Forces

Level 1

Cost: 20

+7.5% Elemental damage.

Level 2

Cost: 40

+15% Elemental damage.

Level 3

Cost: 100 need: 1

+22.5% Elemental damage.

Level 4

Cost: 160

+30% Elemental damage.

Level 5

Cost: 240 need: 1

+37.5% Elemental damage.

Level 6

Cost: 400

+45% Elemental damage.

Level 7

Cost: 600 need: 1

+52.5% Elemental damage.

Level 8

Cost: 700

+60% Elemental damage.

Level 9

Cost: 800 need: 2

+67.5% Elemental damage.

Level 10

Cost: 900

+75% Elemental damage.

Hammertime

Level 1

Cost: 250 need: 3

+4% Dodge chance.

Level 2

Cost: 350 need 1

+8% Dodge chance.

Level 3

Cost: 500 need 2

+12% Dodge chance.

Level 4

Cost: 700 need 4

+16% Dodge chance.

Level 5

Cost: 900

+20% Dodge chance.

Health

Level 1

Cost: 10

+10% Max Health.

Level 2

Cost: 20

+20% Max Health.

Level 3

Cost: 30

+30% Max Health.

Level 4

Cost: 50

+40% Max Health.

Level 5

Cost: 70

+50% Max Health.

Level 6

Cost: 90

+60% Max Health.

Level 7

Cost: 110

+70% Max Health.

Level 8

Cost: 130

+80% Max Health.

Level 9

Cost: 160

+90% Max Health.

Level 10

Cost: 190

+100% Max Health.

Level 11

Cost: 210

+110% Max Health.

Level 12

Cost: 240

+120% Max Health.

Level 13

Cost: 270

+130% Max Health.

Level 14

Cost: 300 need: 2

+140% Max Health.

Level 15

Cost: 330

+150% Max Health.

Level 16

Cost: 360 need: 3

+160% Max Health.

Level 17

Cost: 390

+170% Max Health.

Level 18

Cost: 420 need: 4

+180% Max Health.

Level 19

Cost: 450 need: 1

+190% Max Health.

Level 20

Cost: 480

+200% Max Health.

Level 21

Cost: 510 need: 2

+210% Max Health.

Level 22

Cost: 540

+220% Max Health.

Level 23

Cost: 570 need: 4

+230% Max Health.

Level 24

Cost: 600

+240% Max Health.

Level 25

Cost: 630

+250% Max Health.

Mechanical Genius

Level 1

Cost: 100 need: 1

Tool charges 10% faster.

Level 2

Cost: 300

Tool charges 20% faster.

Level 3

Cost: 400 need: 2

Tool charges 30% faster.

Level 4

Cost: 600 need: 4

Tool charges 40% faster.

Level 5

Cost: 800 need: 6

Tool charges 50% faster.

Multi-Hit

Level 1

Cost: 60 need: 1

+2% Multi-Hit chance.

Level 2

Cost: 100

+4% Multi-Hit chance.

Level 3

Cost: 140

+6% Multi-Hit chance.

Level 4

Cost: 180

+8% Multi-Hit chance.

Level 5

Cost: 240 need 1

+10% Multi-Hit chance.

Level 6

Cost: 400 need 2

+12% Multi-Hit chance.

Level 7

Cost: 560 need 3

+14% Multi-Hit chance.

Level 8

Cost: 720 need 4

+16% Multi-Hit chance.

Level 9

Cost: 900

+18% Multi-Hit chance.

Level 10

Cost: 1100

+20% Multi-Hit chance.

Pizza Entree

Level 1

Cost: 250 need: 3

+3% health restored upon entering the Shop.
Does not stack with Savor the Flavor.

Level 2

Cost: 400 need: 1

+6% health restored upon entering the Shop.
Does not stack with Savor the Flavor.

Level 3

Cost: 600 need: 2

+9% health restored upon entering the Shop.
Does not stack with Savor the Flavor.

Level 4

Cost: 800 need: 4

+12% health restored upon entering the Shop.
Does not stack with Savor the Flavor.

Level 5

Cost: 1000

+15% health restored upon entering the Shop.
Does not stack with Savor the Flavor.

Reliable Allies

Level 1

Cost: 100 need: 3

Support units are twice more likely to spawn during an encounter.
Support units gain +20% Max Health. Upgrades increase chance of an elite ally appearing.

Level 2

Cost: 300 need 1

Support units are twice more likely to spawn during an encounter.
Support units gain +40% Max Health. Upgrades increase chance of an elite ally appearing.

Level 3

Cost: 500 need 2

Support units are twice more likely to spawn during an encounter.
Support units gain +60% Max Health. Upgrades increase chance of an elite ally appearing.

Level 4

Cost: 700 need 4

Support units are twice more likely to spawn during an encounter.
Support units gain +80% Max Health. Upgrades increase chance of an elite ally appearing.

Level 5

Cost: 950

Support units are twice more likely to spawn during an encounter.
Support units gain +100% Max Health. Upgrades increase chance of an elite ally appearing.

Savor the Flavor

Level 1

Cost: 25

Health recovery is 20% more effective.

Level 2

Cost: 50 need: 1

Health recovery is 40% more effective.

Level 3

Cost: 100

Health recovery is 60% more effective.

Level 4

Cost: 200 need: 2

Health recovery is 80% more effective.

Level 5

Cost: 400

Health recovery is 100% more effective.

Slice of Life

Level 1

Cost: 75 need: 1

4% chance to spawn a Pizza Slice upon defeating a Foot Clan enemy.

Level 2

Cost: 150

8% chance to spawn a Pizza Slice upon defeating a Foot Clan enemy.

Level 3

Cost: 250 need: 1

12% chance to spawn a Pizza Slice upon defeating a Foot Clan enemy.

Level 4

Cost: 400

16% chance to spawn a Pizza Slice upon defeating a Foot Clan enemy.

Level 5

Cost: 600 need: 2

20% chance to spawn a Pizza Slice upon defeating a Foot Clan enemy.

Special Damage

Level 1

Cost: 10

+10% Special damage.

Level 2

Cost: 20

+20% Special damage.

Level 3

Cost: 30

+30% Special damage.

Level 4

Cost: 60

+40% Special damage.

Level 5

Cost: 90

+50% Special damage.

Level 6

Cost: 120 need: 1

+60% Special damage.

Level 7

Cost: 150

+70% Special damage.

Level 8

Cost: 180

+80% Special damage.

Level 9

Cost: 210 need: 3

+90% Special damage.

Level 10

Cost: 240

+100% Special damage.

Level 11

Cost: 270 need: 1

+110% Special damage.

Level 12

Cost: 300

+120% Special damage.

Level 13

Cost: 330 need: 2

+130% Special damage.

Level 14

Cost: 360

+140% Special damage.

Level 15

Cost: 400

+150% Special damage.

Level 16

Cost: 440 need: 1

+160% Special damage.

Level 17

Cost: 500

+170% Special damage.

Splinter's Revive

Level 1

Cost: 100

Start each run with 1 Splinter's Revive(s).
Splinter's Revive restores 25% of your Max Health when your Health is depleted.

Level 2

Cost: 500

Start each run with 2 Splinter's Revive(s).
Splinter's Revive restores 25% of your Max Health when your Health is depleted.

Level 3

Cost: 1000 need 1

Start each run with 3 Splinter's Revive(s).
Splinter's Revive restores 25% of your Max Health when your Health is depleted.

Stronger Stuff

Level 1

Cost: 80 need: 3

+5% Negative Effect damage.

Level 2

Cost: 120

+10% Negative Effect damage.

Level 3

Cost: 200 need:2

+15% Negative Effect damage.

Level 4

Cost: 300 need 3

+20% Negative Effect damage.

Level 5

Cost: 400 need 4

+25% Negative Effect damage.

Swiftness

Level 1

Cost: 50

+5% Move Speed.

Level 2

Cost: 100

+10% Move Speed.

Level 3

Cost: 150 need 1

+15% Move Speed.

Level 4

Cost: 200

+20% Move Speed.

Level 5

Cost: 250

+25% Move Speed.

Level 6

Cost: 300 need 1

+30% Move Speed.

Level 7

Cost: 400

+35% Move Speed.

Level 8

Cost: 500

+40% Move Speed.

Level 9

Cost: 650 need 3

+45% Move Speed.

Level 10

Cost: 850

+50% Move Speed.

Tool Damage

Level 1

Cost: 15

+15% Tool Damage.

Level 2

Cost: 30

+30% Tool Damage.

Level 3

Cost: 60

+45% Tool Damage.

Level 4

Cost: 120 need: 2

+60% Tool Damage.

Level 5

Cost: 180

+75% Tool Damage.

Level 6

Cost: 300 Dragon Coins need 1

+90% Tool Damage.

Level 7

Cost: 420

+105% Tool Damage.

Level 8

Cost: 540 need 2

+120% Tool Damage.

Level 9

Cost: 700 need 2

+135% Tool Damage.

Level 10

Cost: 900

+150% Tool Damage.

Dreamer Upgrades

Arcade Fixer

Level 1

Cost: 200 need: 3

+25% chance that a Bonus Currency will apply to all Room Reward options.

Level 2

Cost: 350 need: 3

+50% chance that a Bonus Currency will apply to all Room Reward options.

Busted Coin Slot

Level 1

Cost: 250 need: 2

Dragon Coins are always granted as Bonus Currency Room Rewards for Masteries and Inspirations.

Dojo

Level 1

Cost: 200 need: 3

Gain 25% chance to upgrade your Turtle Power to a Mastery in the entry room in Rooftops.

Level 2

Cost: 350 need: 4

Gain 50% chance to upgrade your Turtle Power to a Mastery in the entry room in Rooftops.

Level 3

Cost: 500 need: 5

Gain 75% chance to upgrade your Turtle Power to a Mastery in the entry room in Rooftops.

Level 4

Cost: 650 need 6

Gain 100% chance to upgrade your Turtle Power to a Mastery in the entry room in Rooftops.

Double Trouble

Level 1

Cost: 75 need: 1

3% Double Select chance during any Turtle Power selection.

Level 2

Cost: 150 need: 2

6% Double Select chance during any Turtle Power selection.

Level 3

Cost: 300 need 3

9% Double Select chance during any Turtle Power selection.

Level 4

Cost: 450 need: 1

12% Double Select chance during any Turtle Power selection.

Level 5

Cost: 600 need: 2

15% Double Select chance during any Turtle Power selection.

Double Double

Level 1

Cost: 200 need: 1

10% chance that a Double Select will offer Turtle Powers at level 2.

Level 2

Cost: 400 need: 2

20% chance that a Double Select will offer Turtle Powers at level 2.

Level 3

Cost: 600 need 5

30% chance that a Double Select will offer Turtle Powers at level 2.

Do Over

Level 1

Cost: 100

Start each run with 1 Lucky Dice. Lucky Dice can be used to rereoll Room Rewards or Shop offers.

Level 2

Cost: 250 need: 4

Start each run with 2 Lucky Dice. Lucky Dice can be used to rereoll Room Rewards or Shop offers.

Level 3

Cost: 500 need: 4

Start each run with 3 Lucky Dice. Lucky Dice can be used to rereoll Room Rewards or Shop offers.

Fortune Favors the Bold

Level 1

Cost: 100 need: 1

+1 Dragon and Dreamer Coins upon defeating Veteran and Champion enemies.

Level 2

Cost: 200 need: 3

+2 Dragon and Dreamer Coins upon defeating Veteran and Champion enemies.

Level 3

Cost: 400 need: 4

+3 Dragon and Dreamer Coins upon defeating Veteran and Champion enemies.

Lucky Spoils

Level 1

Cost: 200 need: 1

Chance to gain up to 1 Lucky Dice from Bosses.

Level 2

Cost: 350 need: 1

Chance to gain up to 2 Lucky Dice from Bosses.

Level 3

Cost: 500 need: 2

Chance to gain up to 4 Lucky Dice from Bosses.

Mouse Scrap

Level 1

Cost: 100

+15% chance for a MOUSER to drop triple Scrap upon defeat.

Level 2

Cost: 200 need: 1

+30% chance for a MOUSER to drop triple Scrap upon defeat.

Level 3

Cost: 300 need: 1

+45% chance for a MOUSER to drop triple Scrap upon defeat.

Pantheon's Blessing

Level 1

Cost: 40 need: 1

+10% Dragon and Dreamer Coins from Room Rewards.

Level 2

Cost: 80 need: 2

+20% Dragon and Dreamer Coins from Room Rewards.

Level 3

Cost: 120 need: 4

+30% Dragon and Dreamer Coins from Room Rewards.

Level 4

Cost: 160 need: 1

+40% Dragon and Dreamer Coins from Room Rewards.

Level 5

Cost: 200 need: 2

+50% Dragon and Dreamer Coins from Room Rewards.

Perchance

Level 1

Cost: 20

+2% chance to draw Turtle Powers in Room Rewards.

Level 2

Cost: 40

+4% chance to draw Turtle Powers in Room Rewards.

Level 3

Cost: 80

+6% chance to draw Turtle Powers in Room Rewards.

Level 4

Cost: 120 need 1

+8% chance to draw Turtle Powers in Room Rewards.

Level 5

Cost: 160 need 4

+10% chance to draw Turtle Powers in Room Rewards.

Level 6

Cost: 200 need 1

+12% chance to draw Turtle Powers in Room Rewards.

Level 7

Cost: 300 need 2

+14% chance to draw Turtle Powers in Room Rewards.

Level 8

Cost: 400 need 1

+16% chance to draw Turtle Powers in Room Rewards.

Level 9

Cost: 500

+18% chance to draw Turtle Powers in Room Rewards.

Level 10

Cost: 600

+20% chance to draw Turtle Powers in Room Rewards.

Polish

Level 1

Cost: 40 need: 1

2% chance that Turtle Powers are offered at level 2.

Level 2

Cost: 80

4% chance that Turtle Powers are offered at level 2.

Level 3

Cost: 120 need: 1

+6% chance that Turtle Powers are offered at level 2.

Level 4

Cost: 200

+8% chance that Turtle Powers are offered at level 2.

Level 5

Cost: 300 need: 1

+10% chance that Turtle Powers are offered at level 2.

Level 6

Cost: 400

+12% chance that Turtle Powers are offered at level 2.

Level 7

Cost: 500

+14% chance that Turtle Powers are offered at level 2.

Level 8

Cost: 600 need: 3

+16% chance that Turtle Powers are offered at level 2.

Level 9

Cost: 700

+18% chance that Turtle Powers are offered at level 2.

Level 10

Cost: 800

+20% chance that Turtle Powers are offered at level 2.

Recycling

Level 1

Cost: 80 need: 1

+5% chance for Bonus Currency Room Rewards.

Level 2

Cost: 120

+10% chance for Bonus Currency Room Rewards.

Level 3

Cost: 240 need: 1

+15% chance for Bonus Currency Room Rewards.

Level 4

Cost: 400

+20% chance for Bonus Currency Room Rewards.

Level 5

Cost: 600

+25% chance for Bonus Currency Room Rewards.

Running Start

Level 1

Cost: 30

+25 Scrap upon starting a run.

Level 2

Cost: 60

+50 Scrap upon starting a run.

Level 3

Cost: 90

+75 Scrap upon starting a run.

Level 4

Cost: 120

+100 Scrap upon starting a run.

Level 5

Cost: 150

+125 Scrap upon starting a run.

Level 6

Cost: 180 need: 1

+150 Scrap upon starting a run.

Level 7

Cost: 210

+175 Scrap upon starting a run.

Level 8

Cost: 300 need: 5

+200 Scrap upon starting a run.

Level 9

Cost: 400

+225 Scrap upon starting a run.

Level 10

Cost: 500 need: 7

+250 Scrap upon starting a run.

Scavenger

Level 1

Cost: 50

+100% Scrap gained from destroying crates.

Level 2

Cost: 150 need: 2

+200% Scrap gained from destroying crates.

Level 3

Cost: 350 need: 1

+300% Scrap gained from destroying crates.

Scrappy Bosses

Level 1

Cost: 80

+20% Scrap granted by Bosses.

Level 2

Cost: 160

+40% Scrap granted by Bosses.

Level 3

Cost: 240 need: 1

+60% Scrap granted by Bosses.

Level 4

Cost: 320 need: 1

+80% Scrap granted by Bosses.

Level 5

Cost: 500 need: 3

+100% Scrap granted by Bosses.

Scrap King

Level 1

Cost: 80 need: 1

+10% Scrap from Room Rewards.

Level 2

Cost: 120

+20% Scrap from Room Rewards.

Level 3

Cost: 160

+30% Scrap from Room Rewards.

Level 4

Cost: 240 need: 6

+40% Scrap from Room Rewards.

Level 5

Cost: 360 need: 8

+50% Scrap from Room Rewards.