☰ Menu
Basic Info Inspirations Mastery Powers Tools Upgrades Artifacts Boosts Portals Map Tips Glossary

Donatello's Math Nerd Section

Math in this game is additive not multiplicative.

This means percent increases are additive and work off of your base damage. You don't multiply the result of your +% increase by your next +% increase.

So for example, Raphael's basic attack deals 24 damage. Critical Hits do +100% damage, so when he does a crit it will do 49 damage.

*Raph gets the extra 6% crit damage from his inspiration, so it's +25 instead of 24.

24 base damage
+ 25 crit damage
= 49

After he buys some upgrades and has +50% attack, his first attack will do 36 damage but his crits will only do 61, not 74 like you might expect.

24 base damage
+ 12 upgrade damage
+ 25 crit damage
= 61

Or another way of looking at that is

24
x 256%
(100% + 50% + 106%)
= 61.44

Let's look at another example with several bonuses.

Leonardo has his attack damage upgraded to +60% and Dash Attack damage to +25%.

On this run he picked up the +30% Dash Attack Damage Mastery and just got the +50% Attack Damage Boost.

His base Dash Attack damage is 25. So now when he hits an enemy he will deal 66.25 damage

25 Base
+ 15 Upgrade
+ 6.25 Dash Attack
+ 7.5 Mastery
+ 12.5 Boost
= 66.25

Or another way of looking at that is

25
x 265%
(100% + 60% + 25%
+ 30% + 50%)
= 66.25