Each character starts with their own two Inspirations. At three points during a run an additional Inspiration from another turtle will be offered as a reward.
This are offered from the Gauntlet Mini-boss in The Sewers, the first room of The Docks, and both the regular and Gauntlet Mini-boss of The Streets.
Michelangelo Inspiration 1
Level 1
Cost: 200
need: 3 ![]()
+5% Attack area size. +5% Attack damage.
Level 2
Cost: 450
need: 2 ![]()
+10% Attack area size. +10% Attack damage.
Level 3
Cost: 700
need: 4 ![]()
+15% Attack area size. +15% Attack damage.
Michelangelo Inspiration 2
Level 1
Cost: 250
need: 3 ![]()
+5% Multi-Hit chance.
Level 2
Cost: 400
need: 2 ![]()
+10% Multi-Hit chance.
Level 3
Cost: 600
need: 4 ![]()
+15% Multi-Hit chance.
Leonardo Inspiration 1
Level 1
Cost: 200
need: 3 ![]()
+5 Master Strike damage.
Level 2
Cost: 450
need: 2 ![]()
+10 Master Strike damage.
Level 3
Cost: 700
need: 4 ![]()
+15 Master Strike damage.
Leonardo Inspiration 2
Level 1
Cost: 300
need: 3 ![]()
Grants +1 Special charge.
Level 2
Cost: 600
need: 3 ![]()
Grants +2 Special charge.
Raphael Inspiration 1
Level 1
Cost: 200
need: 3 ![]()
+5% Special Critical Hit chance.
Level 2
Cost: 450
need: 2 ![]()
+10% Special Critical Hit chance.
Level 3
Cost: 700
need: 4 ![]()
+15% Special Critical Hit chance.
Raphael Inspiration 2
Level 1
Cost: 250
need: 3 ![]()
+3% Attack Critical Hit chance. +3% Critical Damage.
Level 2
Cost: 500
need: 2 ![]()
+6% Attack Critical Hit chance. +6% Critical Damage.
Level 3
Cost: 700
need: 4 ![]()
+9% Attack Critical Hit chance. +9% Critical Damage.
Donatello Inspiration 1
Level 1
Cost: 200
need: 3 ![]()
Restore 1 Health upon starting an ecounter
Level 2
Cost: 450
need: 2 ![]()
Restore 2 Health upon starting an ecounter
Level 3
Cost: 700
need: 4 ![]()
Restore 3 Health upon starting an ecounter
Donatello Inspiration 2
Level 1
Cost: 300
need: 3 ![]()
Tool charges 20% faster.
Level 2
Cost: 600
need: 3 ![]()
Tool charges 40% faster.
Casey Inspiration 1
Level 1
Cost: 200
need: 3 ![]()
Special applies Guard Break for +1s to enemies hit.
Level 2
Cost: 450
need: 2 ![]()
Special applies Guard Break for +2s to enemies hit.
Level 3
Cost: 700
need: 4 ![]()
Special applies Guard Break for +3s to enemies hit.
Casey Jones' Inspiration 2
Level 1
Cost: 200
need: 3 ![]()
Using your Special makes your next attack a Final Attack with +33% Crit Chance.
Level 2
Cost: 450
need: 2 ![]()
Using your Special makes your next attack a Final Strike with +66% Crit Chance.
Level 3
Cost: 700
need: 4 ![]()
Using your Special makes your next attack a Final Strike with +100% Crit Chance.