All of the information in this guide is up to date as of the v1.14.0 - Power Rebalance update.
The youngest brother and the heart of the family. He deals area damage and makes the most of high hit-count damage effects.
- Affinities
- Astral & Water will always appear as possible options this run, along with two other random flavors of powers.
- Starting Stats
- Health: 110
- Attack Damage*:
6, 12, 14 14 20 - Dash Attack Damage*:
6 6 6 12 - Special Attack Damage:
37 37 37 - Special Charge Rate:
15% per attack.
- Max Upgrades
- Health: 385
- Attack Damage:
17, 35, 41 41 58 - Dash Attack Damage:
23 23 23 47 - Special Attack Damage:
100 100 100 - Special Charge Rate:
22.5% per attack.
-
Inspiration 1
+15% / 20% / 25% / 30% Attack area size.+15% / 20% / 25% / 30% Attack damage.
-
Inspiration 1
+10% / 15% / 20% / 25% Multi-Hit chance.
- *This damage does not include the initial +15% from his first inspiration.
The oldest brother and the soul of the family. His focus is on high damage and mobility, with low ability cooldowns.
- Affinities
- Ninja & Utrom will always appear as possible options this run, along with two other random flavors of powers.
- Starting Stats
- Health: 100
- Attack Damage:
25, 25, 40 + Master Strike damage - Dash Attack Damage: 25
- Special Attack Damage: 65
- Special Charge Rate:
20% per attack.
- Max Upgrades
- Health: 350
- Attack Damage:
65, 65, 104 + Master Strike damage - Dash Attack Damage: 90
- Special Attack Damage: 176
- Special Charge Rate:
30% per attack.
-
Inspiration 1
Final Strike triggers a Master Strike, Master Strike deals 35 / 40 / 45 / 50 Physical damage.
-
Inspiration 2
+1 / 2 / 3 Special charge(s).
The second oldest brother and the strength of the family. He is highly aggressive with a focus on critical damage.
- Affinities
- Flame & Water will always appear as possible options this run, along with two other random flavors of powers.
- Starting Stats
- Health: 120
- Attack Damage:
24, 30, 28 35 - Dash Attack Damage: 24
- Special Attack Damage:
25 25 25 25 25 25 - Special Charge Rate:
18% per attack.
- Max Upgrades
- Health: 420
- Attack Damage:
62, 78, 73 91 - Dash Attack Damage: 86
- Special Attack Damage:
68 68 68 68 68 68 - Special Charge Rate:
27% per attack.
-
Inspiration 1
+15% / 20% / 25% / 30% Special Critical Hit chance.
-
Inspiration 2
+6% / 9% / 12% / 15% Attack Critical Hit chance. +6% / 9% / 12% / 15% Attack Critical Hit damage.
The third oldest brother and the brains of the family. He has high health with a focus on utility.
- Affinities
- Ooze & Utrom will always appear as possible options this run, along with two other random flavors of powers.
- Starting Stats
- Health: 140
- Attack Damage:
20, 20, 30 - Dash Attack Damage: 25
- Special Attack Damage:
30 30 30 30 - Special Charge Rate:
20% per attack.
- Max Upgrades
- Health: 490
- Attack Damage:
52, 52, 78 - Dash Attack Damage: 90
- Special Attack Damage:
81 81 81 81 - Special Charge Rate:
30% per attack.
-
Inspiration 1
Restore 5 / 6 / 7 / 8 health upon starting an encounter.
*This is affected by the Savor the Flavor upgrade.
-
Inspiration 2
Tool charges 80% / 100% / 120% faster.
Hockey goon turned vigilante and ally of the Turtles. He is a hard-hitting bruiser, with some ranged trick shots in his kit.
- Affinities
- Astral & Flame will always appear as possible options this run, along with two other random flavors of powers.
- Starting Stats
- Health: 100
- Attack Damage:
30, 38, 68 - Dash Attack Damage: 38
- Special Attack Damage:
46 - Special Charge Rate:
20% per attack.
- Max Upgrades
- Health: 350
- Attack Damage:
78, 98, 176 - Dash Attack Damage: 135
- Special Attack Damage:
114 - Special Charge Rate:
30% per attack.
-
Inspiration 1
Special applies Guard Break for 3s / 4s / 5s / 6s to enemies hit.
-
Inspiration 2
After a Special, your next attack is a Final Strike and has 33% / 33% / 66% / 100% Critical Chance
Once a Foot assassin, now firm friend of the Turtles. Highly-trained and disciplined, her attacks and movements are fast and precise.
- Affinities
- Flame & Ninja will always appear as possible options this run, along with two other random flavors of powers.
- Health: 90
- Attack Damage:
24, 30, 11, 35 - Dash Attack Damage: 14
- Special Attack Damage:
38, 38, 38, 38, 38 - Special Charge Rate:
7.9% per attack.
- Max Upgrades
- Health: 315
- Attack Damage:
62, 78, 27, 91 - Dash Attack Damage: 50
- Special Attack Damage:
101, 101, 101, 101, 101 - Special Charge Rate:
12% per attack.
-
Inspiration 1
+6% / 8% / 10% / 12% Critical Hit chance. +6% / 8% / 10% / 12% Movement Speed.
-
Inspiration 2
+6% / 8% / 10% / 12% Dodge chance, double against projectiles.






