TMNT: Splintered Fate – Character Basics
All of the information in this guide is up to date as of the v2.0.0 - The King's Gambit update.
The youngest brother and the heart of the family. He deals area damage and makes the most of high hit-count damage effects.
- Affinities
- Astral & Water will always appear as possible options this run, along with two other random flavors of powers.
- Special
- Totally Spinnin'
- Whip out a flurry of spinning nunchuck attacks.
- Starting Stats
- Health: 110
- Attack Damage*:
6, 12, 14 14 20 - Dash Attack Damage*:
6 6 6 12 - Special Attack Damage:
37 37 37 - Special Charge Rate:
15% per attack.
- Max Upgrades
- Health: 385
- Attack Damage:
17, 35, 41 41 58 - Dash Attack Damage:
23 23 23 47 - Special Attack Damage:
100 100 100 - Special Charge Rate:
22.5% per attack.
-
Inspiration 1
+15% / 20% / 25% / 30% Attack area size.+15% / 20% / 25% / 30% Attack damage.
-
Inspiration 1
+10% / 15% / 20% / 25% Multi-Hit chance.
- *This damage does not include the initial +15% from his first inspiration.
The oldest brother and the soul of the family. His focus is on high damage and mobility, with low ability cooldowns.
- Affinities
- Ninja & Utrom will always appear as possible options this run, along with two other random flavors of powers.
- Special
- Junin Strike
- Dash forward to unleash a powerful dual-bladed strike.
- Starting Stats
- Health: 100
- Attack Damage:
25, 25, 40 + Master Strike damage - Dash Attack Damage: 25
- Special Attack Damage: 65
- Special Charge Rate:
20% per attack.
- Max Upgrades
- Health: 350
- Attack Damage:
65, 65, 104 + Master Strike damage - Dash Attack Damage: 90
- Special Attack Damage: 176
- Special Charge Rate:
30% per attack.
-
Inspiration 1
Final Strike triggers a Master Strike, Master Strike deals 35 / 40 / 45 / 50 Physical damage.
-
Inspiration 2
+1 / 2 / 3 Special charge(s).
The second oldest brother and the strength of the family. He is highly aggressive with a focus on critical damage.
- Affinities
- Flame & Water will always appear as possible options this run, along with two other random flavors of powers.
- Special
- Rough Em' Up
- Unleash a series of furious pinpoint strikes.
- Starting Stats
- Health: 120
- Attack Damage:
24, 30, 28 35 - Dash Attack Damage: 24
- Special Attack Damage:
25 25 25 25 25 25 - Special Charge Rate:
18% per attack.
- Max Upgrades
- Health: 420
- Attack Damage:
62, 78, 73 91 - Dash Attack Damage: 86
- Special Attack Damage:
68 68 68 68 68 68 - Special Charge Rate:
27% per attack.
-
Inspiration 1
+15% / 20% / 25% / 30% Special Critical Hit chance.
-
Inspiration 2
+6% / 9% / 12% / 15% Attack Critical Hit chance. +6% / 9% / 12% / 15% Attack Critical Hit damage.
The third oldest brother and the brains of the family. He has high health with a focus on utility.
- Affinities
- Robotics & Utrom will always appear as possible options this run, along with two other random flavors of powers.
- Special
- Tempest Twirl
- Spin the bo overhead to strike a swathe of enemies.
- Starting Stats
- Health: 140
- Attack Damage:
20, 20, 35 - Dash Attack Damage: 30
- Special Attack Damage:
30 30 30 30 - Special Charge Rate:
20% per attack.
- Max Upgrades
- Health: 490
- Attack Damage:
52, 52, 108 - Dash Attack Damage: 91
- Special Attack Damage:
81 81 81 81 - Special Charge Rate:
30% per attack.
-
Inspiration 1
Restore 5 / 6 / 7 / 8 health upon starting an encounter.
*This is affected by the Savor the Flavor upgrade.
-
Inspiration 2
Tool charges 80% / 100% / 120% faster.
Hockey goon turned vigilante and ally of the Turtles. He is a hard-hitting bruiser, with some ranged trick shots in his kit.
- Affinities
- Astral & Flame will always appear as possible options this run, along with two other random flavors of powers.
- Special
- Slap Shot
- A quick shot that sends the puck bouncing between enemies.
- Starting Stats
- Health: 100
- Attack Damage:
30, 38, 68 - Dash Attack Damage: 38
- Special Attack Damage:
46 - Special Charge Rate:
20% per attack.
- Max Upgrades
- Health: 350
- Attack Damage:
78, 98, 176 - Dash Attack Damage: 135
- Special Attack Damage:
114 - Special Charge Rate:
30% per attack.
-
Inspiration 1
Special applies Guard Break for 3s / 4s / 5s / 6s to enemies hit.
-
Inspiration 2
After a Special, your next attack is a Final Strike and has 33% / 33% / 66% / 100% Critical Chance
Once a Foot assassin, now firm friend of the Turtles. Highly-trained and disciplined, her attacks and movements are fast and precise.
- Affinities
- Flame & Ninja will always appear as possible options this run, along with two other random flavors of powers.
- Special
- Nine-Tails Barrage
- Vanish from the battlefield to unleash a quick flurry of strikes.
- Health: 90
- Attack Damage:
24, 30, 11, 35 - Dash Attack Damage: 14
- Special Attack Damage:
38, 38, 38, 38, 38 - Special Charge Rate:
7.9% per attack.
- Max Upgrades
- Health: 315
- Attack Damage:
62, 78, 27, 91 - Dash Attack Damage: 50
- Special Attack Damage:
101, 101, 101, 101, 101 - Special Charge Rate:
12% per attack.
-
Inspiration 1
+6% / 8% / 10% / 12% Critical Hit chance. +6% / 8% / 10% / 12% Movement Speed.
-
Inspiration 2
+6% / 8% / 10% / 12% Dodge chance, double against projectiles.
A bookish bruiser on a journey to find his own path to heroism. He specializes in raw power and knockbacks, able to unleash his inner feral rage.
- Affinities
- Ooze & Water will always appear as possible options this run, along with two other random flavors of powers.
Special
Embrace the Rage
Tap into primal fury to amplify strike speed and power.
- Starting Stats
- Health: 180 (150 +20%)
- Attack Damage:
35, 35, 60 - Dash Attack Damage: 18, 18
- Special Attack Damage: 42
- Special Charge Rate:
8% per attack.
- Max Upgrades
- Health*: 578
- Attack Damage:
91, 91, 156 - Dash Attack Damage: 63, 63
- Special Attack Damage: 113
- Special Charge Rate:
12% per attack.
-
Inspiration 1
Gain +20% / +25% / +30% / +35% Max Health and -10% Movement Speed.
-
Inspiration 2
For every 5% of Max HP missing, deal +2% / +2.5% / +3% / +4% more damage.
- *Inspiration 1 is additive, so, Base Health 150 * (Insp % + Health Upgrade %).







